Class BulletStaticBody3D
The BulletCollisionObject3D implements Bullet collision object for Evergine.
Inherited Members
Namespace: Evergine.Bullet
Assembly: Evergine.Bullet.dll
Syntax
public sealed class BulletStaticBody3D : BulletPhysicBody3D, IStaticBody3D, IPhysicBody3D, IDisposable
  Constructors
BulletStaticBody3D(BulletPhysicManager3D, StaticBodyDef3D)
Initializes a new instance of the BulletStaticBody3D class.
Declaration
public BulletStaticBody3D(BulletPhysicManager3D simulation3D, StaticBodyDef3D bodyDef)
  Parameters
| Type | Name | Description | 
|---|---|---|
| BulletPhysicManager3D | simulation3D | The bullet world.  | 
      
| StaticBodyDef3D | bodyDef | The definition of static body.  | 
      
Methods
InstantiateCollisionObject(PhysicBodyDef3D)
Create the rigid body.
Declaration
protected override void InstantiateCollisionObject(PhysicBodyDef3D bodyDef)
  Parameters
| Type | Name | Description | 
|---|---|---|
| PhysicBodyDef3D | bodyDef | The body definition.  |