Class BulletStaticBody3D
The BulletCollisionObject3D implements Bullet collision object for Evergine.
Inherited Members
Namespace: Evergine.Bullet
Assembly: Evergine.Bullet.dll
Syntax
public sealed class BulletStaticBody3D : BulletPhysicBody3D, IStaticBody3D, IPhysicBody3D, IDisposable
Constructors
BulletStaticBody3D(BulletPhysicManager3D, StaticBodyDef3D)
Initializes a new instance of the Bullet
Declaration
public BulletStaticBody3D(BulletPhysicManager3D simulation3D, StaticBodyDef3D bodyDef)
Parameters
Type | Name | Description |
---|---|---|
Bullet |
simulation3D | The bullet world. |
Static |
bodyDef | The definition of static body. |
Methods
InstantiateCollisionObject(PhysicBodyDef3D)
Create the rigid body.
Declaration
protected override void InstantiateCollisionObject(PhysicBodyDef3D bodyDef)
Parameters
Type | Name | Description |
---|---|---|
Physic |
bodyDef | The body definition. |