Class DX11GraphicsContext
Manages all graphical functionality.
Inherited Members
Namespace: Evergine.DirectX11
Assembly: Evergine.DirectX11.dll
Syntax
public class DX11GraphicsContext : GraphicsContext, IDisposable, IGetNativePointers
  Constructors
DX11GraphicsContext()
Initializes a new instance of the DX11GraphicsContext class.
Declaration
public DX11GraphicsContext()
  Fields
DXDevice
The DirectX device.
Declaration
public ID3D11Device DXDevice
  Field Value
| Type | Description | 
|---|---|
| ID3D11Device | 
DXDeviceContext
The DirectX device context.
Declaration
public ID3D11DeviceContext1 DXDeviceContext
  Field Value
| Type | Description | 
|---|---|
| ID3D11DeviceContext1 | 
DXFactory
The DXGI factory.
Declaration
public IDXGIFactory2 DXFactory
  Field Value
| Type | Description | 
|---|---|
| IDXGIFactory2 | 
PipelineStateCache
The pipeline cache.
Declaration
public DX11PipelineStateCache PipelineStateCache
  Field Value
| Type | Description | 
|---|---|
| DX11PipelineStateCache | 
Properties
AvailablePointerKeys
Gets a list of all available keys to obtain native pointers.
Declaration
public override IEnumerable<string> AvailablePointerKeys { get; }
  Property Value
| Type | Description | 
|---|---|
| IEnumerable<string> | 
Overrides
BackendType
Gets the backend type (DirectX, OpenGL ...)
Declaration
public override GraphicsBackend BackendType { get; }
  Property Value
| Type | Description | 
|---|---|
| GraphicsBackend | 
Overrides
Capabilities
Gets the capabilities of this graphics context.
Declaration
public override GraphicsContextCapabilities Capabilities { get; }
  Property Value
| Type | Description | 
|---|---|
| GraphicsContextCapabilities | 
Overrides
DXDevice1
Gets the DirectX Device1.
Declaration
public ID3D11Device1 DXDevice1 { get; }
  Property Value
| Type | Description | 
|---|---|
| ID3D11Device1 | 
DXDevice2
Gets the DirectX Device2.
Declaration
public ID3D11Device2 DXDevice2 { get; }
  Property Value
| Type | Description | 
|---|---|
| ID3D11Device2 | 
DXDevice3
Gets the DirectX Device3.
Declaration
public ID3D11Device3 DXDevice3 { get; }
  Property Value
| Type | Description | 
|---|---|
| ID3D11Device3 | 
NativeContextPointer
Gets the native pointer of the DeviceContext.
Declaration
public IntPtr NativeContextPointer { get; }
  Property Value
| Type | Description | 
|---|---|
| IntPtr | 
NativeDevicePointer
Gets the native device pointer.
Declaration
public override IntPtr NativeDevicePointer { get; }
  Property Value
| Type | Description | 
|---|---|
| IntPtr | 
Overrides
SupportedGraphicProfile
Gets the supported graphic profile.
Declaration
public GraphicsProfile SupportedGraphicProfile { get; }
  Property Value
| Type | Description | 
|---|---|
| GraphicsProfile | 
Methods
CreateDeviceInternal()
Initialize the graphics context to be used in a compute shader.
Declaration
public override void CreateDeviceInternal()
  Overrides
CreateSwapChain(SwapChainDescription)
Initialize the swapchain.
Declaration
public override SwapChain CreateSwapChain(SwapChainDescription description)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SwapChainDescription | description | The swapchain descriptor.  | 
      
Returns
| Type | Description | 
|---|---|
| SwapChain | Created Swapchain.  | 
      
Overrides
Dispose(bool)
Releases unmanaged and - optionally - managed resources.
Declaration
protected override void Dispose(bool disposing)
  Parameters
| Type | Name | Description | 
|---|---|---|
| bool | disposing | 
  | 
      
Overrides
GenerateTextureMipmapping(Texture)
Generate mipmapping texture levels.
Declaration
public override bool GenerateTextureMipmapping(Texture texture)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Texture | texture | The texture to generate mipmapping.  | 
      
Returns
| Type | Description | 
|---|---|
| bool | True if the mipmapping has been generated.  | 
      
Overrides
GetNativePointer(string, out IntPtr)
Obtain a native pointer of this graphics context using the given key.
Declaration
public override bool GetNativePointer(string pointerKey, out IntPtr nativePointer)
  Parameters
| Type | Name | Description | 
|---|---|---|
| string | pointerKey | The pointer key.  | 
      
| IntPtr | nativePointer | The native pointer.  | 
      
Returns
| Type | Description | 
|---|---|
| bool | True if there are an available pointer with this key.  | 
      
Overrides
InternalUpdateBufferData(Buffer, IntPtr, uint, uint)
Fill the buffer from a pointer.
Declaration
protected override void InternalUpdateBufferData(Buffer buffer, IntPtr source, uint sourceSizeInBytes, uint destinationOffsetInBytes = 0)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Buffer | buffer | Buffer instance.  | 
      
| IntPtr | source | The data pointer.  | 
      
| uint | sourceSizeInBytes | The size in bytes.  | 
      
| uint | destinationOffsetInBytes | The offset in bytes.  | 
      
Overrides
MapMemory(GraphicsResource, MapMode, uint)
Declaration
public override MappedResource MapMemory(GraphicsResource resource, MapMode mode, uint subResource = 0)
  Parameters
| Type | Name | Description | 
|---|---|---|
| GraphicsResource | resource | The graphics resource to map.  | 
      
| MapMode | mode | The MapMode used to map the resource.  | 
      
| uint | subResource | The subresource to map. Subresources are indexed first by mip slice and then by array layer. Only for Textures.  | 
      
Returns
| Type | Description | 
|---|---|
| MappedResource | A MappedResource structure describing the mapped data region.  | 
      
Overrides
ShaderCompile(string, string, ShaderStages, CompilerParameters)
Converts the shader source into bytecode.
Declaration
public override CompilationResult ShaderCompile(string shaderSource, string entryPoint, ShaderStages stage, CompilerParameters parameters)
  Parameters
| Type | Name | Description | 
|---|---|---|
| string | shaderSource | The shader source text.  | 
      
| string | entryPoint | The entrypoint function name.  | 
      
| ShaderStages | stage | The shader stage, ShaderStages.  | 
      
| CompilerParameters | parameters | The compiler parameters.  | 
      
Returns
| Type | Description | 
|---|---|
| CompilationResult | The shader bytecodes.  | 
      
Overrides
UnmapMemory(GraphicsResource, uint)
Declaration
public override void UnmapMemory(GraphicsResource resource, uint subResource = 0)
  Parameters
| Type | Name | Description | 
|---|---|---|
| GraphicsResource | resource | The graphics resource to map.  | 
      
| uint | subResource | The subresource to map. Subresources are indexed first by mip slice and then by array layer. Only for Textures.  | 
      
Overrides
UpdateTextureData(Texture, IntPtr, uint, uint)
Fill the buffer from a pointer.
Declaration
public override void UpdateTextureData(Texture texture, IntPtr source, uint sourceSizeInBytes, uint subResource = 0)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Texture | texture | Texture instance.  | 
      
| IntPtr | source | The data pointer.  | 
      
| uint | sourceSizeInBytes | The size in bytes.  | 
      
| uint | subResource | The subResource index.  |