Class MTLGraphicsContext
Graphics context on Metal2.
Inherited Members
Namespace: Evergine.Metal
Assembly: Evergine.Metal.dll
Syntax
public class MTLGraphicsContext : GraphicsContext, IDisposable, IGetNativePointers
Constructors
MTLGraphicsContext()
Initializes a new instance of the MTLGraphicsContext class.
Declaration
public MTLGraphicsContext()
Fields
MTLDevice
The Metal device.
Declaration
public MTLDevice MTLDevice
Field Value
Type | Description |
---|---|
MTLDevice |
SupportedFeatures
The set of supported features.
Declaration
public MTLFeatures SupportedFeatures
Field Value
Type | Description |
---|---|
MTLFeatures |
Properties
BackendType
Gets the backend type (DirectX, OpenGL ...)
Declaration
public override GraphicsBackend BackendType { get; }
Property Value
Type | Description |
---|---|
GraphicsBackend |
Overrides
Capabilities
Gets the capabilities of this graphics context.
Declaration
public override GraphicsContextCapabilities Capabilities { get; }
Property Value
Type | Description |
---|---|
GraphicsContextCapabilities |
Overrides
NativeDevicePointer
Gets the native device pointer.
Declaration
public override IntPtr NativeDevicePointer { get; }
Property Value
Type | Description |
---|---|
IntPtr |
Overrides
Methods
CreateDeviceInternal()
Initialize the graphics context to be used in a compute shader.
Declaration
public override void CreateDeviceInternal()
Overrides
CreateSwapChain(SwapChainDescription)
Initialize the swapchain.
Declaration
public override SwapChain CreateSwapChain(SwapChainDescription description)
Parameters
Type | Name | Description |
---|---|---|
SwapChainDescription | description | The swapchain descriptor. |
Returns
Type | Description |
---|---|
SwapChain | Created Swapchain. |
Overrides
Dispose(bool)
Releases unmanaged and - optionally - managed resources.
Declaration
protected override void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
bool | disposing |
|
Overrides
GenerateTextureMipmapping(Texture)
Generate mipmapping texture levels.
Declaration
public override bool GenerateTextureMipmapping(Texture texture)
Parameters
Type | Name | Description |
---|---|---|
Texture | texture | The texture to generate mipmapping. |
Returns
Type | Description |
---|---|
bool | True if the mipmapping has been generated. |
Overrides
InternalUpdateBufferData(Buffer, IntPtr, uint, uint)
Fill the buffer from a pointer.
Declaration
protected override void InternalUpdateBufferData(Buffer buffer, IntPtr source, uint sourceSizeInBytes, uint destinationOffsetInBytes = 0)
Parameters
Type | Name | Description |
---|---|---|
Buffer | buffer | Buffer instance. |
IntPtr | source | The data pointer. |
uint | sourceSizeInBytes | The size in bytes. |
uint | destinationOffsetInBytes | The offset in bytes. |
Overrides
MapMemory(GraphicsResource, MapMode, uint)
Declaration
public override MappedResource MapMemory(GraphicsResource resource, MapMode mode, uint subResource = 0)
Parameters
Type | Name | Description |
---|---|---|
GraphicsResource | resource | The graphics resource to map. |
MapMode | mode | The MapMode used to map the resource. |
uint | subResource | The subresource to map. Subresources are indexed first by mip slice and then by array layer. Only for Textures. |
Returns
Type | Description |
---|---|
MappedResource | A MappedResource structure describing the mapped data region. |
Overrides
ShaderCompile(string, string, ShaderStages, CompilerParameters)
Converts the shader source into bytecode.
Declaration
public override CompilationResult ShaderCompile(string shaderSource, string entryPoint, ShaderStages stage, CompilerParameters parameters)
Parameters
Type | Name | Description |
---|---|---|
string | shaderSource | The shader source text. |
string | entryPoint | The entrypoint function name. |
ShaderStages | stage | The shader stage, ShaderStages. |
CompilerParameters | parameters | The compiler parameters. |
Returns
Type | Description |
---|---|
CompilationResult | The shader bytecodes. |
Overrides
SyncUpcopyQueue()
Sync the current buffer data in the copyQueue. Internal function used in the uploadbuffer strategy.
Declaration
public override void SyncUpcopyQueue()
Overrides
UnmapMemory(GraphicsResource, uint)
Declaration
public override void UnmapMemory(GraphicsResource resource, uint subResource = 0)
Parameters
Type | Name | Description |
---|---|---|
GraphicsResource | resource | The graphics resource to map. |
uint | subResource | The subresource to map. Subresources are indexed first by mip slice and then by array layer. Only for Textures. |
Overrides
UpdateTextureData(Texture, IntPtr, uint, uint)
Fill the buffer from a pointer.
Declaration
public override void UpdateTextureData(Texture texture, IntPtr source, uint sourceSizeInBytes, uint subResource)
Parameters
Type | Name | Description |
---|---|---|
Texture | texture | Texture instance. |
IntPtr | source | The data pointer. |
uint | sourceSizeInBytes | The size in bytes. |
uint | subResource | The subResource index. |