Class WGPUGraphicsContext
Graphics context on WebGPU.
Implements
Inherited Members
Namespace: Evergine.WebGPU
Assembly: Evergine.WebGPU.dll
Syntax
public class WGPUGraphicsContext : GraphicsContext, IGetNativePointers
Constructors
WGPUGraphicsContext()
Initializes a new instance of the WGPUGraphicsContext class.
Declaration
public WGPUGraphicsContext()
Fields
RequiredLimits
Represents the sets of limits an adapter/device will supports.
Declaration
public WGPULimits RequiredLimits
Field Value
Type | Description |
---|---|
WGPULimits |
Properties
BackendType
Gets the backend type (DirectX, OpenGL, etc.)
Declaration
public override GraphicsBackend BackendType { get; }
Property Value
Type | Description |
---|---|
GraphicsBackend |
Overrides
Capabilities
Gets the capabilities of this graphics context.
Declaration
public override GraphicsContextCapabilities Capabilities { get; }
Property Value
Type | Description |
---|---|
GraphicsContextCapabilities |
Overrides
InstanceBackend
Gets or sets the Graphics Backend used internally in WebGPU.
Declaration
public WGPUInstanceBackend InstanceBackend { get; set; }
Property Value
Type | Description |
---|---|
WGPUInstanceBackend |
NativeDevicePointer
Gets the native device pointer.
Declaration
public override nint NativeDevicePointer { get; }
Property Value
Type | Description |
---|---|
nint |
Overrides
PowerPreference
Gets or sets the Power Preference used in WebGPU Instance.
Declaration
public WGPUPowerPreference PowerPreference { get; set; }
Property Value
Type | Description |
---|---|
WGPUPowerPreference |
Methods
CreateDeviceInternal()
Initializes the graphics context to be used in a compute shader.
Declaration
public override void CreateDeviceInternal()
Overrides
CreateSwapChain(SwapChainDescription)
Initializes the swap chain.
Declaration
public override SwapChain CreateSwapChain(SwapChainDescription description)
Parameters
Type | Name | Description |
---|---|---|
SwapChainDescription | description | The swap chain descriptor. |
Returns
Type | Description |
---|---|
SwapChain | Created Swap chain. |
Overrides
Dispose(bool)
Releases unmanaged and optionally managed resources.
Declaration
protected override void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
bool | disposing |
|
Overrides
GenerateTextureMipmapping(Texture)
Generates mipmapping texture levels.
Declaration
public override bool GenerateTextureMipmapping(Texture texture)
Parameters
Type | Name | Description |
---|---|---|
Texture | texture | The texture for which mipmapping is generated. |
Returns
Type | Description |
---|---|
bool | True if the mipmapping has been generated. |
Overrides
InternalUpdateBufferData(Buffer, nint, uint, uint)
Fills the buffer from a pointer.
Declaration
protected override void InternalUpdateBufferData(Buffer buffer, nint source, uint sourceSizeInBytes, uint destinationOffsetInBytes = 0)
Parameters
Type | Name | Description |
---|---|---|
Buffer | buffer | Buffer instance. |
nint | source | The data pointer. |
uint | sourceSizeInBytes | The size in bytes. |
uint | destinationOffsetInBytes | The offset in bytes. |
Overrides
MapMemory(GraphicsResource, MapMode, uint)
Declaration
public override MappedResource MapMemory(GraphicsResource resource, MapMode mode, uint subResource = 0)
Parameters
Type | Name | Description |
---|---|---|
GraphicsResource | resource | The graphics resource to map. |
MapMode | mode | The MapMode used to map the resource. |
uint | subResource | The subresource to map. Subresources are indexed first by mip slice and then by array layer. Applies only to Textures. |
Returns
Type | Description |
---|---|
MappedResource | A MappedResource structure describing the mapped data region. |
Overrides
ShaderCompile(string, string, ShaderStages, CompilerParameters)
Converts the shader source into bytecode.
Declaration
public override CompilationResult ShaderCompile(string shaderSource, string entryPoint, ShaderStages stage, CompilerParameters parameters)
Parameters
Type | Name | Description |
---|---|---|
string | shaderSource | The shader source text. |
string | entryPoint | The entry point function name. |
ShaderStages | stage | The shader stage, ShaderStages. |
CompilerParameters | parameters | The compiler parameters. |
Returns
Type | Description |
---|---|
CompilationResult | The shader bytecode. |
Overrides
SyncUpcopyQueue()
Syncs the current buffer data in the copyQueue. Internal function used in the UploadBuffer strategy.
Declaration
public override void SyncUpcopyQueue()
Overrides
UnmapMemory(GraphicsResource, uint)
Declaration
public override void UnmapMemory(GraphicsResource resource, uint subResource = 0)
Parameters
Type | Name | Description |
---|---|---|
GraphicsResource | resource | The graphics resource to unmap. |
uint | subResource | The subresource to unmap. Subresources are indexed first by mip slice and then by array layer. Only for Textures. |
Overrides
UpdateTextureData(Texture, nint, uint, uint)
Fills the buffer from a pointer.
Declaration
public override void UpdateTextureData(Texture texture, nint source, uint sourceSizeInBytes, uint subResource)
Parameters
Type | Name | Description |
---|---|---|
Texture | texture | Texture instance. |
nint | source | The data pointer. |
uint | sourceSizeInBytes | The size in bytes. |
uint | subResource | The sub-resource index. |