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    Class WGPUGraphicsContext

    Graphics context on WebGPU.

    Inheritance
    object
    GraphicsContext
    WGPUGraphicsContext
    Implements
    IGetNativePointers
    Inherited Members
    GraphicsContext.TimestampFrequency
    GraphicsContext.DefaultSampler
    GraphicsContext.ValidationLayer
    GraphicsContext.IsValidationLayerEnabled
    GraphicsContext.Factory
    GraphicsContext.AvailablePointerKeys
    GraphicsContext.DefaultTextureUploaderSize
    GraphicsContext.DefaultBufferUploaderSize
    GraphicsContext.CreateDevice(ValidationLayer)
    GraphicsContext.UpdateBufferData<T>(Buffer, T[], uint)
    GraphicsContext.UpdateBufferData<T>(Buffer, T[], uint, uint)
    GraphicsContext.UpdateBufferData<T>(Buffer, ref T, uint)
    GraphicsContext.UpdateBufferData(Buffer, nint, uint, uint)
    GraphicsContext.UpdateTextureData<T>(Texture, T[], uint)
    GraphicsContext.UpdateTextureData<T>(Texture, T[], uint, uint)
    GraphicsContext.UpdateTextureData<T>(Texture, ref T, uint)
    GraphicsContext.ShaderCompile(string, string, ShaderStages)
    GraphicsContext.GetNativePointer(string, out nint)
    GraphicsContext.Dispose()
    GraphicsContext.CreateDefaultSampler()
    Namespace: Evergine.WebGPU
    Assembly: Evergine.WebGPU.dll
    Syntax
    public class WGPUGraphicsContext : GraphicsContext, IGetNativePointers

    Constructors

    WGPUGraphicsContext()

    Initializes a new instance of the WGPUGraphicsContext class.

    Declaration
    public WGPUGraphicsContext()

    Fields

    RequiredLimits

    Represents the sets of limits an adapter/device will supports.

    Declaration
    public WGPULimits RequiredLimits
    Field Value
    Type Description
    WGPULimits

    Properties

    BackendType

    Gets the backend type (DirectX, OpenGL, etc.)

    Declaration
    public override GraphicsBackend BackendType { get; }
    Property Value
    Type Description
    GraphicsBackend
    Overrides
    GraphicsContext.BackendType

    Capabilities

    Gets the capabilities of this graphics context.

    Declaration
    public override GraphicsContextCapabilities Capabilities { get; }
    Property Value
    Type Description
    GraphicsContextCapabilities
    Overrides
    GraphicsContext.Capabilities

    InstanceBackend

    Gets or sets the Graphics Backend used internally in WebGPU.

    Declaration
    public WGPUInstanceBackend InstanceBackend { get; set; }
    Property Value
    Type Description
    WGPUInstanceBackend

    NativeDevicePointer

    Gets the native device pointer.

    Declaration
    public override nint NativeDevicePointer { get; }
    Property Value
    Type Description
    nint
    Overrides
    GraphicsContext.NativeDevicePointer

    PowerPreference

    Gets or sets the Power Preference used in WebGPU Instance.

    Declaration
    public WGPUPowerPreference PowerPreference { get; set; }
    Property Value
    Type Description
    WGPUPowerPreference

    Methods

    CreateDeviceInternal()

    Initializes the graphics context to be used in a compute shader.

    Declaration
    public override void CreateDeviceInternal()
    Overrides
    GraphicsContext.CreateDeviceInternal()

    CreateSwapChain(SwapChainDescription)

    Initializes the swap chain.

    Declaration
    public override SwapChain CreateSwapChain(SwapChainDescription description)
    Parameters
    Type Name Description
    SwapChainDescription description

    The swap chain descriptor.

    Returns
    Type Description
    SwapChain

    Created Swap chain.

    Overrides
    GraphicsContext.CreateSwapChain(SwapChainDescription)

    Dispose(bool)

    Releases unmanaged and optionally managed resources.

    Declaration
    protected override void Dispose(bool disposing)
    Parameters
    Type Name Description
    bool disposing

    true to release both managed and unmanaged resources; false to release only unmanaged resources.

    Overrides
    GraphicsContext.Dispose(bool)

    GenerateTextureMipmapping(Texture)

    Generates mipmapping texture levels.

    Declaration
    public override bool GenerateTextureMipmapping(Texture texture)
    Parameters
    Type Name Description
    Texture texture

    The texture for which mipmapping is generated.

    Returns
    Type Description
    bool

    True if the mipmapping has been generated.

    Overrides
    GraphicsContext.GenerateTextureMipmapping(Texture)

    InternalUpdateBufferData(Buffer, nint, uint, uint)

    Fills the buffer from a pointer.

    Declaration
    protected override void InternalUpdateBufferData(Buffer buffer, nint source, uint sourceSizeInBytes, uint destinationOffsetInBytes = 0)
    Parameters
    Type Name Description
    Buffer buffer

    Buffer instance.

    nint source

    The data pointer.

    uint sourceSizeInBytes

    The size in bytes.

    uint destinationOffsetInBytes

    The offset in bytes.

    Overrides
    GraphicsContext.InternalUpdateBufferData(Buffer, nint, uint, uint)

    MapMemory(GraphicsResource, MapMode, uint)

    Maps a Buffer or Texture to a CPU-accessible data region.

    Declaration
    public override MappedResource MapMemory(GraphicsResource resource, MapMode mode, uint subResource = 0)
    Parameters
    Type Name Description
    GraphicsResource resource

    The graphics resource to map.

    MapMode mode

    The MapMode used to map the resource.

    uint subResource

    The subresource to map. Subresources are indexed first by mip slice and then by array layer. Applies only to Textures.

    Returns
    Type Description
    MappedResource

    A MappedResource structure describing the mapped data region.

    Overrides
    GraphicsContext.MapMemory(GraphicsResource, MapMode, uint)

    ShaderCompile(string, string, ShaderStages, CompilerParameters)

    Converts the shader source into bytecode.

    Declaration
    public override CompilationResult ShaderCompile(string shaderSource, string entryPoint, ShaderStages stage, CompilerParameters parameters)
    Parameters
    Type Name Description
    string shaderSource

    The shader source text.

    string entryPoint

    The entry point function name.

    ShaderStages stage

    The shader stage, ShaderStages.

    CompilerParameters parameters

    The compiler parameters.

    Returns
    Type Description
    CompilationResult

    The shader bytecode.

    Overrides
    GraphicsContext.ShaderCompile(string, string, ShaderStages, CompilerParameters)

    SyncUpcopyQueue()

    Syncs the current buffer data in the copyQueue. Internal function used in the UploadBuffer strategy.

    Declaration
    public override void SyncUpcopyQueue()
    Overrides
    GraphicsContext.SyncUpcopyQueue()

    UnmapMemory(GraphicsResource, uint)

    Invalidates a previously-mapped data region for the given Buffer or Texture.

    Declaration
    public override void UnmapMemory(GraphicsResource resource, uint subResource = 0)
    Parameters
    Type Name Description
    GraphicsResource resource

    The graphics resource to unmap.

    uint subResource

    The subresource to unmap. Subresources are indexed first by mip slice and then by array layer. Only for Textures.

    Overrides
    GraphicsContext.UnmapMemory(GraphicsResource, uint)

    UpdateTextureData(Texture, nint, uint, uint)

    Fills the buffer from a pointer.

    Declaration
    public override void UpdateTextureData(Texture texture, nint source, uint sourceSizeInBytes, uint subResource)
    Parameters
    Type Name Description
    Texture texture

    Texture instance.

    nint source

    The data pointer.

    uint sourceSizeInBytes

    The size in bytes.

    uint subResource

    The sub-resource index.

    Overrides
    GraphicsContext.UpdateTextureData(Texture, nint, uint, uint)

    Implements

    IGetNativePointers

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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