• Get started
    • Install Evergine
    • Create an Evergine Project
    • Open your project in Visual Studio
    • Manage Evergine Versions
    • Samples, Learning and Support
    • Upgrading existing projects
  • Basics
    • Project structure
    • Component Based Architecture
      • Entities
        • Entity Manager
        • Entity Hierarchy
        • Using Entities
      • Components
        • Behaviours
        • Drawables
      • Prefabs
    • Transform
    • Bindings
      • Bind Components
      • Bind Services
      • Bind Entities
      • Bind SceneManagers
    • Lifecycle of Elements
    • Scenes
      • Create Scenes
      • Using Scenes
      • Scene Managers
      • Scene Editor
    • Services
    • Application
      • Application Container
      • Using Application
      • ScreenContext Manager
  • Evergine Studio
    • Interface
    • Assets
      • Create Assets
      • Edit Assets
      • Export Assets
      • Use Assets
    • Project Settings & Manage profiles
    • Profile with RenderDoc
  • Platforms
    • Android
    • iOS
    • UWP
    • Web
      • Getting started
      • DevOps
      • Tips
  • Graphics
    • Supported Graphic Backends
      • DirectX 11
      • DirectX 12
      • OpenGL
      • Vulkan
      • Metal
      • WebGPU
    • Cameras
    • Lights
    • Materials
      • Create Materials
      • Using Materials
      • Material Editor
      • Material Decorators
    • Textures
      • Textures Types
      • Import Textures
      • Create a Texture from code
      • Texture Editor
    • Models
      • Import a Model
      • Using Models
      • Loading models on runtime
      • Level of Detail
      • Model Editor
    • Primitives
    • Post Processing Graph
      • Create Postprocessing Graph
      • Using Postprocessing Graph
      • PostProcessing Graph Editor
      • Default postprocessing Graph
        • Screen Space Ambient Occlusion (SSAO)
        • Screen Space Reflection (SSR)
        • Fog
        • Temporal Anti-Aliasing (TAA)
        • Motion Blur
        • Depth of Field (DoF)
        • Bloom, Dirt, LightShaft and Lensflare
        • Fidelity Super Resolution (FSR)
        • Sharpen
        • Tonemapping, Chromatic aberration, Vignette, Grain, Distortion
        • Fast approximate anti-aliasing (FXAA)
      • Custom postprocessing Graph
      • Create custom Postprocessing Graph from code
    • Particle System
      • Create Particles
      • Using Particles
      • Particles Editor
      • Particle Properties
      • Particle Shapes
      • Particle Forces
      • Particle Spawn
    • Effects
      • Create Effects
      • Effect Metatags
      • Using Effects
      • Effect Editor
      • Built-in Effects
    • Compute Tasks
      • Create Compute Tasks
      • Using Compute Tasks
    • Environment
      • Environment Manager
      • Sky Atmosphere
      • Environment Textures
    • Line Batch
      • Using linebatch
      • Create custom linebatch
    • Billboards
      • Create Billboard
    • Fonts and Texts
      • Import Fonts
      • Font Editor
      • Create Text3D
    • Low-level API
      • GraphicsContext
      • ResourceFactory
      • Buffer
      • Texture
      • Sampler
      • Swapchain
      • Framebuffer
      • QueryHeap
  • Input
    • Button states
    • Keyboard
    • Mouse
    • Touch
  • Audio
    • Import Audios
    • Audio Editor
    • Using Audio from Evergine Studio
    • Using Audio from Code
  • Physics
    • PhysicManager and Bullet
    • Physics Bodies
      • Rigid Bodies
      • Static Bodies
      • Character Controller
      • Vehicle Physics
      • Collisions
      • Sensors
      • Using Physics Bodies
    • Colliders
      • Box Collider
      • Sphere Collider
      • Capsule Collider
      • Cylinder Collider
      • Cone Collider
      • Mesh Collider
    • Queries
    • Joints
      • Fixed Joint
      • Point to Point Joint
      • Hinge Joint
      • Slider Joint
      • Cone Twist Joint
      • Gear Joint
      • Generic 6DoF Joint
      • Spring Joint
  • XR
    • XR Platform
    • XR Integrations
      • OpenXR
    • Input Devices
      • Tracking Controllers
      • Tracking Hands
      • Advanced XR Device Tracking
    • Spatial Mapping
    • Spatial Anchors
    • Trackable Items
  • Extensions
    • ARMobile
    • ImGUI
      • Getting Started
      • Features
      • ImPlot
      • ImNodes
      • ImGuizmo
    • Networking
  • Add-ons
    • MRTK
      • Getting started
      • Pointers and control
      • Using prefabs and customization
      • Configurators
      • Creating custom controls
      • Demo project
    • ARR
      • Getting started
    • XRV
      • Getting started
      • Hand menu
      • UI
        • Windows System
        • Tabs Control
      • Settings System
      • Help System
      • Voice Commands
      • Messaging
      • Storage
      • Localization
      • Themes System
      • Modules
        • Image Gallery
        • Model Viewer
        • Painter
        • Ruler
        • Streaming Viewer
        • Custom Modules