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    Struct ShaderMatrices

    Stores all the matrices needed by a shader.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Evergine.Common.Graphics
    Assembly: Evergine.Common.dll
    Syntax
    public struct ShaderMatrices

    Fields

    World

    World matrix.

    Declaration
    public Matrix4x4 World
    Field Value
    Type Description
    Matrix4x4

    WorldInverseTranspose

    World inverse transpose matrix.

    Declaration
    public Matrix4x4 WorldInverseTranspose
    Field Value
    Type Description
    Matrix4x4

    WorldViewProj

    World * View * Projection matrix.

    Declaration
    public Matrix4x4 WorldViewProj
    Field Value
    Type Description
    Matrix4x4

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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