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    Struct Matrix4x4

    Represents a 4x4 matrix.

    Implements
    IEquatable<Matrix4x4>
    Inherited Members
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Evergine.Mathematics
    Assembly: Evergine.Mathematics.dll
    Syntax
    public struct Matrix4x4 : IEquatable<Matrix4x4>

    Constructors

    Matrix4x4(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)

    Initializes a new instance of the Matrix4x4 struct.

    Declaration
    public Matrix4x4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
    Parameters
    Type Name Description
    float m11

    The M11.

    float m12

    The M12.

    float m13

    The M13.

    float m14

    The M14.

    float m21

    The M21.

    float m22

    The M22.

    float m23

    The M23.

    float m24

    The M24.

    float m31

    The M31.

    float m32

    The M32.

    float m33

    The M33.

    float m34

    The M34.

    float m41

    The M41.

    float m42

    The M42.

    float m43

    The M43.

    float m44

    The M44.

    Matrix4x4(float[])

    Initializes a new instance of the Matrix4x4 struct.

    Declaration
    public Matrix4x4(float[] values)
    Parameters
    Type Name Description
    float[] values

    The array values.

    Fields

    Identity

    Identity matrix.

    Declaration
    public static readonly Matrix4x4 Identity
    Field Value
    Type Description
    Matrix4x4

    M11

    First row, first column.

    Declaration
    public float M11
    Field Value
    Type Description
    float

    M12

    First row, second column.

    Declaration
    public float M12
    Field Value
    Type Description
    float

    M13

    First row, third column.

    Declaration
    public float M13
    Field Value
    Type Description
    float

    M14

    First row, fourth column.

    Declaration
    public float M14
    Field Value
    Type Description
    float

    M21

    Second row, first column.

    Declaration
    public float M21
    Field Value
    Type Description
    float

    M22

    Second row, second column.

    Declaration
    public float M22
    Field Value
    Type Description
    float

    M23

    Second row, third column.

    Declaration
    public float M23
    Field Value
    Type Description
    float

    M24

    Second row, fourth column.

    Declaration
    public float M24
    Field Value
    Type Description
    float

    M31

    Third row, first column.

    Declaration
    public float M31
    Field Value
    Type Description
    float

    M32

    Third row, second column.

    Declaration
    public float M32
    Field Value
    Type Description
    float

    M33

    Third row, third column.

    Declaration
    public float M33
    Field Value
    Type Description
    float

    M34

    Third row, fourth column.

    Declaration
    public float M34
    Field Value
    Type Description
    float

    M41

    Fourth row, first column.

    Declaration
    public float M41
    Field Value
    Type Description
    float

    M42

    Fourth row, second column.

    Declaration
    public float M42
    Field Value
    Type Description
    float

    M43

    Fourth row, third column.

    Declaration
    public float M43
    Field Value
    Type Description
    float

    M44

    Fourth row, fourth column.

    Declaration
    public float M44
    Field Value
    Type Description
    float

    Properties

    Backward

    Gets or sets the backward.

    Declaration
    public Vector3 Backward { get; set; }
    Property Value
    Type Description
    Vector3

    The backward.

    Basis

    Gets or sets the basis matrix for the rotation.

    Declaration
    public Matrix4x4 Basis { get; set; }
    Property Value
    Type Description
    Matrix4x4

    Column1

    Gets or sets the first column in the matrix; that is M11, M21, M31, and M41.

    Declaration
    public Vector4 Column1 { get; set; }
    Property Value
    Type Description
    Vector4

    Column2

    Gets or sets the second column in the matrix; that is M12, M22, M32, and M42.

    Declaration
    public Vector4 Column2 { get; set; }
    Property Value
    Type Description
    Vector4

    Column3

    Gets or sets the third column in the matrix; that is M13, M23, M33, and M43.

    Declaration
    public Vector4 Column3 { get; set; }
    Property Value
    Type Description
    Vector4

    Column4

    Gets or sets the fourth column in the matrix; that is M14, M24, M34, and M44.

    Declaration
    public Vector4 Column4 { get; set; }
    Property Value
    Type Description
    Vector4

    Down

    Gets or sets down.

    Declaration
    public Vector3 Down { get; set; }
    Property Value
    Type Description
    Vector3

    Down vector.

    Forward

    Gets or sets the forward.

    Declaration
    public Vector3 Forward { get; set; }
    Property Value
    Type Description
    Vector3

    The forward.

    IsIdentity

    Gets a value indicating whether the matrix is the identity matrix.

    Declaration
    public bool IsIdentity { get; }
    Property Value
    Type Description
    bool

    this[int]

    Gets or sets the component at the specified index.

    Declaration
    public float this[int index] { get; set; }
    Parameters
    Type Name Description
    int index

    The zero-based index of the component to access.

    Property Value
    Type Description
    float

    The value of the matrix component, depending on the index.

    this[int, int]

    Gets or sets the component at the specified index.

    Declaration
    public float this[int row, int column] { get; set; }
    Parameters
    Type Name Description
    int row

    The row of the matrix to access.

    int column

    The column of the matrix to access.

    Property Value
    Type Description
    float

    The value of the matrix component, depending on the index.

    Left

    Gets or sets the left.

    Declaration
    public Vector3 Left { get; set; }
    Property Value
    Type Description
    Vector3

    The left.

    Orientation

    Gets a quaternion from the Matrix.

    Declaration
    public Quaternion Orientation { get; }
    Property Value
    Type Description
    Quaternion

    Right

    Gets or sets the right.

    Declaration
    public Vector3 Right { get; set; }
    Property Value
    Type Description
    Vector3

    The right.

    Rotation

    Gets the euler angles.

    Declaration
    public Vector3 Rotation { get; }
    Property Value
    Type Description
    Vector3

    Row1

    Gets or sets the first row in the matrix; that is M11, M12, M13, and M14.

    Declaration
    public Vector4 Row1 { get; set; }
    Property Value
    Type Description
    Vector4

    Row2

    Gets or sets the second row in the matrix; that is M21, M22, M23, and M24.

    Declaration
    public Vector4 Row2 { get; set; }
    Property Value
    Type Description
    Vector4

    Row3

    Gets or sets the third row in the matrix; that is M31, M32, M33, and M34.

    Declaration
    public Vector4 Row3 { get; set; }
    Property Value
    Type Description
    Vector4

    Row4

    Gets or sets the fourth row in the matrix; that is M41, M42, M43, and M44.

    Declaration
    public Vector4 Row4 { get; set; }
    Property Value
    Type Description
    Vector4

    Scale

    Gets the scale vector from the matrix.

    Declaration
    public Vector3 Scale { get; }
    Property Value
    Type Description
    Vector3

    Translation

    Gets or sets the translation.

    Declaration
    public Vector3 Translation { get; set; }
    Property Value
    Type Description
    Vector3

    The translation.

    Up

    Gets or sets up.

    Declaration
    public Vector3 Up { get; set; }
    Property Value
    Type Description
    Vector3

    Up vector.

    Methods

    Abs(Matrix4x4)

    Divides the specified matrix1.

    Declaration
    public static Matrix4x4 Abs(Matrix4x4 matrix)
    Parameters
    Type Name Description
    Matrix4x4 matrix

    The matrix.

    Returns
    Type Description
    Matrix4x4

    The absolute matrix.

    Abs(ref Matrix4x4, out Matrix4x4)

    Divides the specified matrix1.

    Declaration
    public static void Abs(ref Matrix4x4 matrix1, out Matrix4x4 result)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The matrix1.

    Matrix4x4 result

    The result.

    Add(Matrix4x4, Matrix4x4)

    Adds two matrices together.

    Declaration
    public static Matrix4x4 Add(Matrix4x4 matrix1, Matrix4x4 matrix2)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The first source matrix.

    Matrix4x4 matrix2

    The second source matrix.

    Returns
    Type Description
    Matrix4x4

    The resulting matrix.

    Add(ref Matrix4x4, ref Matrix4x4, out Matrix4x4)

    Adds two matrices together.

    Declaration
    public static void Add(ref Matrix4x4 matrix1, ref Matrix4x4 matrix2, out Matrix4x4 result)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The first source matrix.

    Matrix4x4 matrix2

    The second source matrix.

    Matrix4x4 result

    The resulting matrix.

    CreateBillboard(Vector3, Vector3, Vector3, Vector3?)

    Creates the billboard.

    Declaration
    public static Matrix4x4 CreateBillboard(Vector3 objectPosition, Vector3 cameraPosition, Vector3 cameraUpVector, Vector3? cameraForwardVector)
    Parameters
    Type Name Description
    Vector3 objectPosition

    The object position.

    Vector3 cameraPosition

    The camera position.

    Vector3 cameraUpVector

    The camera up vector.

    Vector3? cameraForwardVector

    The camera forward vector.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateBillboard(ref Vector3, ref Vector3, ref Vector3, Vector3?, out Matrix4x4)

    Creates the billboard.

    Declaration
    public static void CreateBillboard(ref Vector3 objectPosition, ref Vector3 cameraPosition, ref Vector3 cameraUpVector, Vector3? cameraForwardVector, out Matrix4x4 result)
    Parameters
    Type Name Description
    Vector3 objectPosition

    The object position.

    Vector3 cameraPosition

    The camera position.

    Vector3 cameraUpVector

    The camera up vector.

    Vector3? cameraForwardVector

    The camera forward vector.

    Matrix4x4 result

    The result.

    CreateConstrainedBillboard(Vector3, Vector3, Vector3, Vector3?, Vector3?)

    Creates the constrained billboard.

    Declaration
    public static Matrix4x4 CreateConstrainedBillboard(Vector3 objectPosition, Vector3 cameraPosition, Vector3 rotateAxis, Vector3? cameraForwardVector, Vector3? objectForwardVector)
    Parameters
    Type Name Description
    Vector3 objectPosition

    The object position.

    Vector3 cameraPosition

    The camera position.

    Vector3 rotateAxis

    The rotate axis.

    Vector3? cameraForwardVector

    The camera forward vector.

    Vector3? objectForwardVector

    The object forward vector.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateConstrainedBillboard(ref Vector3, ref Vector3, ref Vector3, Vector3?, Vector3?, out Matrix4x4)

    Creates the constrained billboard.

    Declaration
    public static void CreateConstrainedBillboard(ref Vector3 objectPosition, ref Vector3 cameraPosition, ref Vector3 rotateAxis, Vector3? cameraForwardVector, Vector3? objectForwardVector, out Matrix4x4 result)
    Parameters
    Type Name Description
    Vector3 objectPosition

    The object position.

    Vector3 cameraPosition

    The camera position.

    Vector3 rotateAxis

    The rotate axis.

    Vector3? cameraForwardVector

    The camera forward vector.

    Vector3? objectForwardVector

    The object forward vector.

    Matrix4x4 result

    The result.

    CreateFromAxisAngle(Vector3, float)

    Creates a matrix that rotates around an arbitrary vector.

    Declaration
    public static Matrix4x4 CreateFromAxisAngle(Vector3 axis, float angle)
    Parameters
    Type Name Description
    Vector3 axis

    The axis to rotate around.

    float angle

    The angle to rotate around axis, in radians.

    Returns
    Type Description
    Matrix4x4

    The rotation matrix.

    CreateFromAxisAngle(ref Vector3, float, out Matrix4x4)

    Creates a matrix that rotates around an arbitrary vector.

    Declaration
    public static void CreateFromAxisAngle(ref Vector3 axis, float angle, out Matrix4x4 result)
    Parameters
    Type Name Description
    Vector3 axis

    The axis to rotate around.

    float angle

    The angle to rotate around axis, in radians.

    Matrix4x4 result

    The rotation matrix.

    CreateFromQuaternion(Quaternion)

    Creates from quaternion.

    Declaration
    public static Matrix4x4 CreateFromQuaternion(Quaternion quaternion)
    Parameters
    Type Name Description
    Quaternion quaternion

    The quaternion.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateFromQuaternion(ref Quaternion, out Matrix4x4)

    Creates from quaternion.

    Declaration
    public static void CreateFromQuaternion(ref Quaternion quaternion, out Matrix4x4 result)
    Parameters
    Type Name Description
    Quaternion quaternion

    The quaternion.

    Matrix4x4 result

    The result.

    CreateFromTR(Vector3, Quaternion)

    Create a translation, and rotation matrix.

    Declaration
    public static Matrix4x4 CreateFromTR(Vector3 translate, Quaternion orientation)
    Parameters
    Type Name Description
    Vector3 translate

    Translate vector.

    Quaternion orientation

    Orientation quaternion.

    Returns
    Type Description
    Matrix4x4

    The TRS matrix.

    CreateFromTR(ref Vector3, ref Quaternion, out Matrix4x4)

    Create a translation, rotation matrix.

    Declaration
    public static void CreateFromTR(ref Vector3 translate, ref Quaternion orientation, out Matrix4x4 matrix)
    Parameters
    Type Name Description
    Vector3 translate

    Translate vector.

    Quaternion orientation

    Orientation quaternion.

    Matrix4x4 matrix

    The TRS Matrix.

    CreateFromTRS(Vector3, Quaternion, Vector3)

    Create a translation, rotation and scaling matrix.

    Declaration
    public static Matrix4x4 CreateFromTRS(Vector3 translate, Quaternion orientation, Vector3 scale)
    Parameters
    Type Name Description
    Vector3 translate

    Translate vector.

    Quaternion orientation

    Orientation quaternion.

    Vector3 scale

    Scale vector.

    Returns
    Type Description
    Matrix4x4

    The TRS matrix.

    CreateFromTRS(Vector3, Vector3, Vector3)

    Create a translation, rotation and scaling matrix.

    Declaration
    public static Matrix4x4 CreateFromTRS(Vector3 translate, Vector3 rotation, Vector3 scale)
    Parameters
    Type Name Description
    Vector3 translate

    Translate vector.

    Vector3 rotation

    The euler angles (Pitch, Yaw, Roll).

    Vector3 scale

    Scale vector.

    Returns
    Type Description
    Matrix4x4

    The TRS matrix.

    CreateFromTRS(ref Vector3, ref Quaternion, ref Vector3, out Matrix4x4)

    Create a translation, rotation and scaling matrix.

    Declaration
    public static void CreateFromTRS(ref Vector3 translate, ref Quaternion orientation, ref Vector3 scale, out Matrix4x4 matrix)
    Parameters
    Type Name Description
    Vector3 translate

    Translate vector.

    Quaternion orientation

    Orientation quaternion.

    Vector3 scale

    Scale vector.

    Matrix4x4 matrix

    The TRS Matrix.

    CreateFromTRS(ref Vector3, ref Vector3, ref Vector3, out Matrix4x4)

    Create a translation, rotation and scaling matrix.

    Declaration
    public static void CreateFromTRS(ref Vector3 translate, ref Vector3 rotation, ref Vector3 scale, out Matrix4x4 matrix)
    Parameters
    Type Name Description
    Vector3 translate

    Translate vector.

    Vector3 rotation

    The euler angles (Pitch, Yaw, Roll).

    Vector3 scale

    Scale vector.

    Matrix4x4 matrix

    The TRS matrix.

    CreateFromTS(ref Vector3, ref Vector3, out Matrix4x4)

    Create a translation and scaling matrix.

    Declaration
    public static void CreateFromTS(ref Vector3 translate, ref Vector3 scale, out Matrix4x4 matrix)
    Parameters
    Type Name Description
    Vector3 translate

    Translate vector.

    Vector3 scale

    Scale vector.

    Matrix4x4 matrix

    The TRS Matrix.

    CreateFromTS(ref Vector3, float, out Matrix4x4)

    Create a translation and scaling matrix.

    Declaration
    public static void CreateFromTS(ref Vector3 translate, float scale, out Matrix4x4 matrix)
    Parameters
    Type Name Description
    Vector3 translate

    Translate vector.

    float scale

    Scale vector.

    Matrix4x4 matrix

    The TRS Matrix.

    CreateFromYawPitchRoll(float, float, float)

    Creates from yaw pitch roll.

    Declaration
    public static Matrix4x4 CreateFromYawPitchRoll(float yaw, float pitch, float roll)
    Parameters
    Type Name Description
    float yaw

    The yaw.

    float pitch

    The pitch.

    float roll

    The roll.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateFromYawPitchRoll(float, float, float, out Matrix4x4)

    Creates from yaw pitch roll.

    Declaration
    public static void CreateFromYawPitchRoll(float yaw, float pitch, float roll, out Matrix4x4 result)
    Parameters
    Type Name Description
    float yaw

    The yaw.

    float pitch

    The pitch.

    float roll

    The roll.

    Matrix4x4 result

    The result.

    CreateLookAt(Vector3, Vector3, Vector3)

    Creates a view matrix.

    Declaration
    public static Matrix4x4 CreateLookAt(Vector3 position, Vector3 target, Vector3 upVector)
    Parameters
    Type Name Description
    Vector3 position

    The init position.

    Vector3 target

    The target.

    Vector3 upVector

    The up vector.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateLookAt(ref Vector3, ref Vector3, ref Vector3, out Matrix4x4)

    Creates a view matrix.

    Declaration
    public static void CreateLookAt(ref Vector3 position, ref Vector3 target, ref Vector3 upVector, out Matrix4x4 result)
    Parameters
    Type Name Description
    Vector3 position

    The init position.

    Vector3 target

    The look target.

    Vector3 upVector

    The up vector.

    Matrix4x4 result

    The result.

    CreateOrthographic(float, float, float, float, bool)

    Creates the orthographic.

    Declaration
    public static Matrix4x4 CreateOrthographic(float width, float height, float zNearPlane, float zFarPlane, bool zeroToOneDepthClip = true)
    Parameters
    Type Name Description
    float width

    The width.

    float height

    The height.

    float zNearPlane

    The z near plane.

    float zFarPlane

    The z far plane.

    bool zeroToOneDepthClip

    Indicates if we want to creat a ZeroToOne range depth, or if false, Negative One to One.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateOrthographic(float, float, float, float, bool, out Matrix4x4)

    Creates the orthographic.

    Declaration
    public static void CreateOrthographic(float width, float height, float zNearPlane, float zFarPlane, bool zeroToOneDepthClip, out Matrix4x4 result)
    Parameters
    Type Name Description
    float width

    The width.

    float height

    The height.

    float zNearPlane

    The z near plane.

    float zFarPlane

    The z far plane.

    bool zeroToOneDepthClip

    Indicates if we want to creat a ZeroToOne range depth, or if false, Negative One to One.

    Matrix4x4 result

    The result.

    CreateOrthographicOffCenter(float, float, float, float, float, float, bool)

    Creates the orthographic off center.

    Declaration
    public static Matrix4x4 CreateOrthographicOffCenter(float left, float right, float bottom, float top, float zNearPlane, float zFarPlane, bool zeroToOneDepthClip = true)
    Parameters
    Type Name Description
    float left

    The left.

    float right

    The right.

    float bottom

    The bottom.

    float top

    The top.

    float zNearPlane

    The z near plane.

    float zFarPlane

    The z far plane.

    bool zeroToOneDepthClip

    Indicates if we want to creat a ZeroToOne range depth, or if false, Negative One to One.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateOrthographicOffCenter(float, float, float, float, float, float, bool, out Matrix4x4)

    Creates the orthographic off center.

    Declaration
    public static void CreateOrthographicOffCenter(float left, float right, float bottom, float top, float zNearPlane, float zFarPlane, bool zeroToOneDepthClip, out Matrix4x4 result)
    Parameters
    Type Name Description
    float left

    The left.

    float right

    The right.

    float bottom

    The bottom.

    float top

    The top.

    float zNearPlane

    The z near plane.

    float zFarPlane

    The z far plane.

    bool zeroToOneDepthClip

    Indicates if we want to creat a ZeroToOne range depth, or if false, Negative One to One.

    Matrix4x4 result

    The result.

    CreatePerspective(float, float, float, float, bool)

    Creates the perspective.

    Declaration
    public static Matrix4x4 CreatePerspective(float width, float height, float nearPlaneDistance, float farPlaneDistance, bool zeroToOneDepthClip = true)
    Parameters
    Type Name Description
    float width

    The width.

    float height

    The height.

    float nearPlaneDistance

    The near plane distance.

    float farPlaneDistance

    The far plane distance.

    bool zeroToOneDepthClip

    Indicates if we want to creat a ZeroToOne range depth, or if false, Negative One to One.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreatePerspective(float, float, float, float, bool, out Matrix4x4)

    Creates the perspective.

    Declaration
    public static void CreatePerspective(float width, float height, float nearPlaneDistance, float farPlaneDistance, bool zeroToOneDepthClip, out Matrix4x4 result)
    Parameters
    Type Name Description
    float width

    The width.

    float height

    The height.

    float nearPlaneDistance

    The near plane distance.

    float farPlaneDistance

    The far plane distance.

    bool zeroToOneDepthClip

    Indicates if we want to creat a ZeroToOne range depth, or if false, Negative One to One.

    Matrix4x4 result

    The result.

    CreatePerspectiveFieldOfView(float, float, float, float, bool, bool)

    Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.

    Declaration
    public static Matrix4x4 CreatePerspectiveFieldOfView(float fieldOfView, float aspectRatio, float nearPlaneDistance, float farPlaneDistance, bool verticalFieldOfView = true, bool zeroToOneDepthClip = true)
    Parameters
    Type Name Description
    float fieldOfView

    The field of view.

    float aspectRatio

    The aspect ratio.

    float nearPlaneDistance

    The near plane distance.

    float farPlaneDistance

    The far plane distance.

    bool verticalFieldOfView

    Indicates if the field of view is parameter is vertical.

    bool zeroToOneDepthClip

    Indicates if we want to creat a ZeroToOne range depth, or if false, Negative One to One.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreatePerspectiveFieldOfView(float, float, float, float, bool, bool, out Matrix4x4)

    Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.

    Declaration
    public static void CreatePerspectiveFieldOfView(float fieldOfView, float aspectRatio, float nearPlaneDistance, float farPlaneDistance, bool verticalFieldOfView, bool zeroToOneDepthClip, out Matrix4x4 result)
    Parameters
    Type Name Description
    float fieldOfView

    The field of view.

    float aspectRatio

    The aspect ratio.

    float nearPlaneDistance

    The near plane distance.

    float farPlaneDistance

    The far plane distance.

    bool verticalFieldOfView

    Indicates if the field of view is parameter is vertical.

    bool zeroToOneDepthClip

    Indicates if we want to creat a ZeroToOne range depth, or if false, Negative One to One.

    Matrix4x4 result

    The result.

    CreatePerspectiveOffCenter(float, float, float, float, float, float, bool)

    Creates the perspective off center.

    Declaration
    public static Matrix4x4 CreatePerspectiveOffCenter(float left, float right, float bottom, float top, float nearPlaneDistance, float farPlaneDistance, bool zeroToOneDepthClip = true)
    Parameters
    Type Name Description
    float left

    The left.

    float right

    The right.

    float bottom

    The bottom.

    float top

    The top.

    float nearPlaneDistance

    The near plane distance.

    float farPlaneDistance

    The far plane distance.

    bool zeroToOneDepthClip

    Indicates if we want to creat a ZeroToOne range depth, or if false, Negative One to One.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreatePerspectiveOffCenter(float, float, float, float, float, float, bool, out Matrix4x4)

    Creates the perspective off center.

    Declaration
    public static void CreatePerspectiveOffCenter(float left, float right, float bottom, float top, float nearPlaneDistance, float farPlaneDistance, bool zeroToOneDepthClip, out Matrix4x4 result)
    Parameters
    Type Name Description
    float left

    The left.

    float right

    The right.

    float bottom

    The bottom.

    float top

    The top.

    float nearPlaneDistance

    The near plane distance.

    float farPlaneDistance

    The far plane distance.

    bool zeroToOneDepthClip

    Indicates if we want to creat a ZeroToOne range depth, or if false, Negative One to One.

    Matrix4x4 result

    The result.

    CreateReflection(Plane)

    Creates the reflection.

    Declaration
    public static Matrix4x4 CreateReflection(Plane value)
    Parameters
    Type Name Description
    Plane value

    The value.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateReflection(ref Plane, out Matrix4x4)

    Creates the reflection.

    Declaration
    public static void CreateReflection(ref Plane value, out Matrix4x4 result)
    Parameters
    Type Name Description
    Plane value

    The value.

    Matrix4x4 result

    The result.

    CreateRotationX(float)

    Creates the rotation X.

    Declaration
    public static Matrix4x4 CreateRotationX(float radians)
    Parameters
    Type Name Description
    float radians

    The radians.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateRotationX(float, out Matrix4x4)

    Creates the rotation X.

    Declaration
    public static void CreateRotationX(float radians, out Matrix4x4 result)
    Parameters
    Type Name Description
    float radians

    The radians.

    Matrix4x4 result

    The result.

    CreateRotationX(float, ref Vector3)

    Creates a matrix for rotating points around the X-axis, from a center point.

    Declaration
    public static Matrix4x4 CreateRotationX(float radians, ref Vector3 centerPoint)
    Parameters
    Type Name Description
    float radians

    The amount, in radians, by which to rotate around the X-axis.

    Vector3 centerPoint

    The center point.

    Returns
    Type Description
    Matrix4x4

    The rotation matrix.

    CreateRotationX(float, ref Vector3, out Matrix4x4)

    Creates a matrix for rotating points around the X-axis, from a center point.

    Declaration
    public static void CreateRotationX(float radians, ref Vector3 centerPoint, out Matrix4x4 result)
    Parameters
    Type Name Description
    float radians

    The amount, in radians, by which to rotate around the X-axis.

    Vector3 centerPoint

    The center point.

    Matrix4x4 result

    The rotation matrix.

    CreateRotationY(float)

    Creates the rotation Y.

    Declaration
    public static Matrix4x4 CreateRotationY(float radians)
    Parameters
    Type Name Description
    float radians

    The radians.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateRotationY(float, out Matrix4x4)

    Creates the rotation Y.

    Declaration
    public static void CreateRotationY(float radians, out Matrix4x4 result)
    Parameters
    Type Name Description
    float radians

    The radians.

    Matrix4x4 result

    The result.

    CreateRotationY(float, ref Vector3)

    Creates a matrix for rotating points around the Y-axis, from a center point.

    Declaration
    public static Matrix4x4 CreateRotationY(float radians, ref Vector3 centerPoint)
    Parameters
    Type Name Description
    float radians

    The amount, in radians, by which to rotate around the Y-axis.

    Vector3 centerPoint

    The center point.

    Returns
    Type Description
    Matrix4x4

    The rotation matrix.

    CreateRotationY(float, ref Vector3, out Matrix4x4)

    Creates a matrix for rotating points around the Y-axis, from a center point.

    Declaration
    public static void CreateRotationY(float radians, ref Vector3 centerPoint, out Matrix4x4 result)
    Parameters
    Type Name Description
    float radians

    The amount, in radians, by which to rotate around the Y-axis.

    Vector3 centerPoint

    The center point.

    Matrix4x4 result

    The rotation matrix.

    CreateRotationZ(float)

    Creates the rotation Z.

    Declaration
    public static Matrix4x4 CreateRotationZ(float radians)
    Parameters
    Type Name Description
    float radians

    The radians.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateRotationZ(float, out Matrix4x4)

    Creates the rotation Z.

    Declaration
    public static void CreateRotationZ(float radians, out Matrix4x4 result)
    Parameters
    Type Name Description
    float radians

    The radians.

    Matrix4x4 result

    The result.

    CreateRotationZ(float, ref Vector3)

    Creates a matrix for rotating points around the Z-axis, from a center point.

    Declaration
    public static Matrix4x4 CreateRotationZ(float radians, ref Vector3 centerPoint)
    Parameters
    Type Name Description
    float radians

    The amount, in radians, by which to rotate around the Z-axis.

    Vector3 centerPoint

    The center point.

    Returns
    Type Description
    Matrix4x4

    The rotation matrix.

    CreateRotationZ(float, ref Vector3, out Matrix4x4)

    Creates a matrix for rotating points around the Z-axis, from a center point.

    Declaration
    public static void CreateRotationZ(float radians, ref Vector3 centerPoint, out Matrix4x4 result)
    Parameters
    Type Name Description
    float radians

    The amount, in radians, by which to rotate around the Z-axis.

    Vector3 centerPoint

    The center point.

    Matrix4x4 result

    The rotation matrix.

    CreateScale(Vector3)

    Creates the scale.

    Declaration
    public static Matrix4x4 CreateScale(Vector3 scales)
    Parameters
    Type Name Description
    Vector3 scales

    The scales.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateScale(Vector3, Vector3)

    Creates a scaling matrix with a center point.

    Declaration
    public static Matrix4x4 CreateScale(Vector3 scales, Vector3 centerPoint)
    Parameters
    Type Name Description
    Vector3 scales

    The vector containing the amount to scale by on each axis.

    Vector3 centerPoint

    The center point.

    Returns
    Type Description
    Matrix4x4

    The scaling matrix.

    CreateScale(ref Vector3, out Matrix4x4)

    Creates the scale.

    Declaration
    public static void CreateScale(ref Vector3 scales, out Matrix4x4 result)
    Parameters
    Type Name Description
    Vector3 scales

    The scales.

    Matrix4x4 result

    The result.

    CreateScale(ref Vector3, ref Vector3, out Matrix4x4)

    Creates a scaling matrix with a center point.

    Declaration
    public static void CreateScale(ref Vector3 scales, ref Vector3 centerPoint, out Matrix4x4 result)
    Parameters
    Type Name Description
    Vector3 scales

    The vector containing the amount to scale by on each axis.

    Vector3 centerPoint

    The center point.

    Matrix4x4 result

    The scaling matrix.

    CreateScale(float)

    Creates the scale.

    Declaration
    public static Matrix4x4 CreateScale(float scale)
    Parameters
    Type Name Description
    float scale

    The scale.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateScale(float, out Matrix4x4)

    Creates the scale.

    Declaration
    public static void CreateScale(float scale, out Matrix4x4 result)
    Parameters
    Type Name Description
    float scale

    The scale.

    Matrix4x4 result

    The result.

    CreateScale(float, ref Vector3)

    Creates a uniform scaling matrix that scales equally on each axis with a center point.

    Declaration
    public static Matrix4x4 CreateScale(float scale, ref Vector3 centerPoint)
    Parameters
    Type Name Description
    float scale

    The uniform scaling factor.

    Vector3 centerPoint

    The center point.

    Returns
    Type Description
    Matrix4x4

    The scaling matrix.

    CreateScale(float, ref Vector3, out Matrix4x4)

    Creates a uniform scaling matrix that scales equally on each axis with a center point.

    Declaration
    public static void CreateScale(float scale, ref Vector3 centerPoint, out Matrix4x4 result)
    Parameters
    Type Name Description
    float scale

    The uniform scaling factor.

    Vector3 centerPoint

    The center point.

    Matrix4x4 result

    The scaling matrix.

    CreateScale(float, float, float)

    Creates the scale.

    Declaration
    public static Matrix4x4 CreateScale(float xScale, float yScale, float zScale)
    Parameters
    Type Name Description
    float xScale

    The x scale.

    float yScale

    The y scale.

    float zScale

    The z scale.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateScale(float, float, float, out Matrix4x4)

    Creates the scale.

    Declaration
    public static void CreateScale(float xScale, float yScale, float zScale, out Matrix4x4 result)
    Parameters
    Type Name Description
    float xScale

    The x scale.

    float yScale

    The y scale.

    float zScale

    The z scale.

    Matrix4x4 result

    The result.

    CreateScale(float, float, float, ref Vector3)

    Creates a scaling matrix with a center point.

    Declaration
    public static Matrix4x4 CreateScale(float xScale, float yScale, float zScale, ref Vector3 centerPoint)
    Parameters
    Type Name Description
    float xScale

    Value to scale by on the X-axis.

    float yScale

    Value to scale by on the Y-axis.

    float zScale

    Value to scale by on the Z-axis.

    Vector3 centerPoint

    The center point.

    Returns
    Type Description
    Matrix4x4

    The scaling matrix.

    CreateScale(float, float, float, ref Vector3, out Matrix4x4)

    Creates a scaling matrix with a center point.

    Declaration
    public static void CreateScale(float xScale, float yScale, float zScale, ref Vector3 centerPoint, out Matrix4x4 result)
    Parameters
    Type Name Description
    float xScale

    Value to scale by on the X-axis.

    float yScale

    Value to scale by on the Y-axis.

    float zScale

    Value to scale by on the Z-axis.

    Vector3 centerPoint

    The center point.

    Matrix4x4 result

    The scaling matrix.

    CreateShadow(Vector3, Plane)

    Creates the shadow.

    Declaration
    public static Matrix4x4 CreateShadow(Vector3 lightDirection, Plane plane)
    Parameters
    Type Name Description
    Vector3 lightDirection

    The light direction.

    Plane plane

    The plane.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateShadow(ref Vector3, ref Plane, out Matrix4x4)

    Creates the shadow.

    Declaration
    public static void CreateShadow(ref Vector3 lightDirection, ref Plane plane, out Matrix4x4 result)
    Parameters
    Type Name Description
    Vector3 lightDirection

    The light direction.

    Plane plane

    The plane.

    Matrix4x4 result

    The result.

    CreateTranslation(Vector3)

    Creates the translation.

    Declaration
    public static Matrix4x4 CreateTranslation(Vector3 position)
    Parameters
    Type Name Description
    Vector3 position

    The position.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateTranslation(ref Vector3, out Matrix4x4)

    Creates the translation.

    Declaration
    public static void CreateTranslation(ref Vector3 position, out Matrix4x4 result)
    Parameters
    Type Name Description
    Vector3 position

    The position.

    Matrix4x4 result

    The result.

    CreateTranslation(float, float, float)

    Creates the translation.

    Declaration
    public static Matrix4x4 CreateTranslation(float xPosition, float yPosition, float zPosition)
    Parameters
    Type Name Description
    float xPosition

    The x position.

    float yPosition

    The y position.

    float zPosition

    The z position.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateTranslation(float, float, float, out Matrix4x4)

    Creates the translation.

    Declaration
    public static void CreateTranslation(float xPosition, float yPosition, float zPosition, out Matrix4x4 result)
    Parameters
    Type Name Description
    float xPosition

    The x position.

    float yPosition

    The y position.

    float zPosition

    The z position.

    Matrix4x4 result

    The result.

    CreateWorld(Vector3, Vector3, Vector3)

    Creates the world.

    Declaration
    public static Matrix4x4 CreateWorld(Vector3 position, Vector3 forward, Vector3 up)
    Parameters
    Type Name Description
    Vector3 position

    The position.

    Vector3 forward

    The forward.

    Vector3 up

    Up vector.

    Returns
    Type Description
    Matrix4x4

    The result.

    CreateWorld(ref Vector3, ref Vector3, ref Vector3, out Matrix4x4)

    Creates the world.

    Declaration
    public static void CreateWorld(ref Vector3 position, ref Vector3 forward, ref Vector3 up, out Matrix4x4 result)
    Parameters
    Type Name Description
    Vector3 position

    The position.

    Vector3 forward

    The forward.

    Vector3 up

    Up vector.

    Matrix4x4 result

    The result.

    Decompose(Matrix4x4, out Vector3, out Quaternion, out Vector3)

    Attempts to extract the scale, translation, and rotation components from the given scale/rotation/translation matrix. If successful, the out parameters will contained the extracted values.

    Declaration
    public static bool Decompose(Matrix4x4 matrix, out Vector3 scale, out Quaternion rotation, out Vector3 translation)
    Parameters
    Type Name Description
    Matrix4x4 matrix

    The source matrix.

    Vector3 scale

    The scaling component of the transformation matrix.

    Quaternion rotation

    The rotation component of the transformation matrix.

    Vector3 translation

    The translation component of the transformation matrix.

    Returns
    Type Description
    bool

    True if the source matrix was successfully decomposed; False otherwise.

    Determinant()

    Calculates the determinant of the matrix.

    Declaration
    public float Determinant()
    Returns
    Type Description
    float

    The determinant of the matrix.

    Equals(Matrix4x4)

    Equalses the specified other.

    Declaration
    public bool Equals(Matrix4x4 other)
    Parameters
    Type Name Description
    Matrix4x4 other

    The other.

    Returns
    Type Description
    bool

    The result.

    Equals(ref Matrix4x4)

    Equalses the specified other.

    Declaration
    public bool Equals(ref Matrix4x4 other)
    Parameters
    Type Name Description
    Matrix4x4 other

    The other.

    Returns
    Type Description
    bool

    The result.

    Equals(object)

    Determines whether the specified object is equal to this instance.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with this instance.

    Returns
    Type Description
    bool

    true if the specified object is equal to this instance; otherwise, false.

    Overrides
    ValueType.Equals(object)

    GetHashCode()

    Returns a hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.

    Overrides
    ValueType.GetHashCode()

    Invert()

    Inverts the specified matrix.

    Declaration
    public void Invert()

    Invert(Matrix4x4)

    Attempts to calculate the inverse of the given matrix. If successful, result will contain the inverted matrix.

    Declaration
    public static Matrix4x4 Invert(Matrix4x4 matrix)
    Parameters
    Type Name Description
    Matrix4x4 matrix

    The source matrix to invert.

    Returns
    Type Description
    Matrix4x4

    If successful, contains the inverted matrix.

    Invert(ref Matrix4x4, out Matrix4x4)

    Attempts to calculate the inverse of the given matrix. If successful, result will contain the inverted matrix.

    Declaration
    public static bool Invert(ref Matrix4x4 matrix, out Matrix4x4 result)
    Parameters
    Type Name Description
    Matrix4x4 matrix

    The source matrix to invert.

    Matrix4x4 result

    If successful, contains the inverted matrix.

    Returns
    Type Description
    bool

    True if the source matrix could be inverted; False otherwise.

    Lerp(Matrix4x4, Matrix4x4, float)

    Linearly interpolates between the corresponding values of two matrices.

    Declaration
    public static Matrix4x4 Lerp(Matrix4x4 matrix1, Matrix4x4 matrix2, float amount)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The first source matrix.

    Matrix4x4 matrix2

    The second source matrix.

    float amount

    The relative weight of the second source matrix.

    Returns
    Type Description
    Matrix4x4

    The interpolated matrix.

    Lerp(ref Matrix4x4, ref Matrix4x4, float, out Matrix4x4)

    Linearly interpolates between the corresponding values of two matrices.

    Declaration
    public static void Lerp(ref Matrix4x4 matrix1, ref Matrix4x4 matrix2, float amount, out Matrix4x4 result)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The first source matrix.

    Matrix4x4 matrix2

    The second source matrix.

    float amount

    The relative weight of the second source matrix.

    Matrix4x4 result

    The interpolated matrix.

    Multiply(Matrix4x4, Matrix4x4)

    Multiplies a matrix by another matrix.

    Declaration
    public static Matrix4x4 Multiply(Matrix4x4 matrix1, Matrix4x4 matrix2)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The first source matrix.

    Matrix4x4 matrix2

    The second source matrix.

    Returns
    Type Description
    Matrix4x4

    The result of the multiplication.

    Multiply(Matrix4x4, float)

    Multiplies the specified matrix1.

    Declaration
    public static Matrix4x4 Multiply(Matrix4x4 matrix1, float scaleFactor)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The matrix1.

    float scaleFactor

    The scale factor.

    Returns
    Type Description
    Matrix4x4

    The result.

    Multiply(ref Matrix4x4, ref Matrix4x4, out Matrix4x4)

    Multiplies a matrix by another matrix.

    Declaration
    public static void Multiply(ref Matrix4x4 matrix1, ref Matrix4x4 matrix2, out Matrix4x4 result)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The first source matrix.

    Matrix4x4 matrix2

    The second source matrix.

    Matrix4x4 result

    The result of the multiplication.

    Multiply(ref Matrix4x4, float, out Matrix4x4)

    Multiplies the specified matrix1.

    Declaration
    public static void Multiply(ref Matrix4x4 matrix1, float scaleFactor, out Matrix4x4 result)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The matrix1.

    float scaleFactor

    The scale factor.

    Matrix4x4 result

    The result.

    Negate(Matrix4x4)

    Returns a new matrix with the negated elements of the given matrix.

    Declaration
    public static Matrix4x4 Negate(Matrix4x4 matrix)
    Parameters
    Type Name Description
    Matrix4x4 matrix

    The source matrix.

    Returns
    Type Description
    Matrix4x4

    The negated matrix.

    Negate(ref Matrix4x4, out Matrix4x4)

    Returns a new matrix with the negated elements of the given matrix.

    Declaration
    public static void Negate(ref Matrix4x4 matrix, out Matrix4x4 result)
    Parameters
    Type Name Description
    Matrix4x4 matrix

    The source matrix.

    Matrix4x4 result

    The negated matrix.

    Subtract(Matrix4x4, Matrix4x4)

    Subtracts the second matrix from the first.

    Declaration
    public static Matrix4x4 Subtract(Matrix4x4 matrix1, Matrix4x4 matrix2)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The first source matrix.

    Matrix4x4 matrix2

    The second source matrix.

    Returns
    Type Description
    Matrix4x4

    The result of the subtraction.

    Subtract(ref Matrix4x4, ref Matrix4x4, out Matrix4x4)

    Subtracts the second matrix from the first.

    Declaration
    public static void Subtract(ref Matrix4x4 matrix1, ref Matrix4x4 matrix2, out Matrix4x4 result)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The first source matrix.

    Matrix4x4 matrix2

    The second source matrix.

    Matrix4x4 result

    The result of the subtraction.

    ToEngineFlippedYMatrix(ref Matrix4x4, float[])

    Convert to a Flipped Y Evergine matrix.

    Declaration
    public static void ToEngineFlippedYMatrix(ref Matrix4x4 m, float[] mat)
    Parameters
    Type Name Description
    Matrix4x4 m

    reference to a Evergine matrix.

    float[] mat

    OpenGL matrix.

    ToString()

    Returns a string that represents this instance.

    Declaration
    public override string ToString()
    Returns
    Type Description
    string

    A string that represents this instance.

    Overrides
    ValueType.ToString()

    Transform(Matrix4x4, Quaternion)

    Transforms the specified value.

    Declaration
    public static Matrix4x4 Transform(Matrix4x4 value, Quaternion rotation)
    Parameters
    Type Name Description
    Matrix4x4 value

    The value.

    Quaternion rotation

    The rotation.

    Returns
    Type Description
    Matrix4x4

    The result.

    Transform(ref Matrix4x4, ref Quaternion, out Matrix4x4)

    Transforms the given matrix by applying the given Quaternion rotation.

    Declaration
    public static void Transform(ref Matrix4x4 value, ref Quaternion rotation, out Matrix4x4 result)
    Parameters
    Type Name Description
    Matrix4x4 value

    The source matrix to transform.

    Quaternion rotation

    The rotation to apply.

    Matrix4x4 result

    The transformed matrix.

    Transpose(Matrix4x4)

    Transposes the rows and columns of a matrix.

    Declaration
    public static Matrix4x4 Transpose(Matrix4x4 matrix)
    Parameters
    Type Name Description
    Matrix4x4 matrix

    The source matrix.

    Returns
    Type Description
    Matrix4x4

    The transposed matrix.

    Transpose(ref Matrix4x4, out Matrix4x4)

    Transposes the rows and columns of a matrix.

    Declaration
    public static void Transpose(ref Matrix4x4 matrix, out Matrix4x4 result)
    Parameters
    Type Name Description
    Matrix4x4 matrix

    The source matrix.

    Matrix4x4 result

    The transposed matrix.

    Operators

    operator +(Matrix4x4, Matrix4x4)

    Implements the operator +.

    Declaration
    public static Matrix4x4 operator +(Matrix4x4 matrix1, Matrix4x4 matrix2)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The matrix1.

    Matrix4x4 matrix2

    The matrix2.

    Returns
    Type Description
    Matrix4x4

    The result of the operator.

    operator ==(Matrix4x4, Matrix4x4)

    Implements the operator ==.

    Declaration
    public static bool operator ==(Matrix4x4 matrix1, Matrix4x4 matrix2)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The matrix1.

    Matrix4x4 matrix2

    The matrix2.

    Returns
    Type Description
    bool

    The result of the operator.

    operator !=(Matrix4x4, Matrix4x4)

    Implements the operator !=.

    Declaration
    public static bool operator !=(Matrix4x4 matrix1, Matrix4x4 matrix2)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The matrix1.

    Matrix4x4 matrix2

    The matrix2.

    Returns
    Type Description
    bool

    The result of the operator.

    operator *(Matrix4x4, Matrix4x4)

    Implements the operator *.

    Declaration
    public static Matrix4x4 operator *(Matrix4x4 matrix1, Matrix4x4 matrix2)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The matrix1.

    Matrix4x4 matrix2

    The matrix2.

    Returns
    Type Description
    Matrix4x4

    The result of the operator.

    operator *(Matrix4x4, float)

    Implements the operator *.

    Declaration
    public static Matrix4x4 operator *(Matrix4x4 matrix, float scaleFactor)
    Parameters
    Type Name Description
    Matrix4x4 matrix

    The matrix.

    float scaleFactor

    The scale factor.

    Returns
    Type Description
    Matrix4x4

    The result of the operator.

    operator *(float, Matrix4x4)

    Implements the operator *.

    Declaration
    public static Matrix4x4 operator *(float scaleFactor, Matrix4x4 matrix)
    Parameters
    Type Name Description
    float scaleFactor

    The scale factor.

    Matrix4x4 matrix

    The matrix.

    Returns
    Type Description
    Matrix4x4

    The result of the operator.

    operator -(Matrix4x4, Matrix4x4)

    Implements the operator -.

    Declaration
    public static Matrix4x4 operator -(Matrix4x4 matrix1, Matrix4x4 matrix2)
    Parameters
    Type Name Description
    Matrix4x4 matrix1

    The matrix1.

    Matrix4x4 matrix2

    The matrix2.

    Returns
    Type Description
    Matrix4x4

    The result of the operator.

    operator -(Matrix4x4)

    Returns a new matrix with the negated elements of the given matrix.

    Declaration
    public static Matrix4x4 operator -(Matrix4x4 value)
    Parameters
    Type Name Description
    Matrix4x4 value

    The source matrix.

    Returns
    Type Description
    Matrix4x4

    The negated matrix.

    Implements

    IEquatable<T>

    Extension Methods

    DX12Helpers.ToMatrix3x4(Matrix4x4)
    OpenVRHelper.ToXRPose(Matrix4x4, out ViewPose)
    VKHelpers.ToTransformMatrix(Matrix4x4)
    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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